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Sunguk Lee 5ab67fb864
vita: Increate thread stack size
readsolomon require large stack memory for the [decode][1]

lazy calucation: 0x105f9
  - dataDecodeMatrix: 255 * 255
  - subShards: 255 * 4
  - outputs:  255 * 4

Fixes #27

[1]: 9bf8d36/reedsolomon/rs.c (L500-L502)
2017-05-05 18:53:16 +09:00
enet@e33ca1dc47 Update enet submodule with Vita support 2016-10-05 16:45:07 -07:00
reedsolomon Forward Error Correction (#24) 2017-05-04 21:22:30 -07:00
src vita: Increate thread stack size 2017-05-05 18:53:16 +09:00
.gitignore Ignore some Visual Studio-generated files 2014-10-25 21:39:17 -07:00
.gitmodules Change to our modified ENet fork 2016-03-06 15:29:02 -08:00
README.md Add a note about the bundled enet submodule 2016-03-09 21:20:48 -08:00

#Moonlight

Moonlight-common-c contains common C code between Moonlight clients, including Moonlight Chrome and Moonlight iOS.

If you are implementing your own Moonlight game streaming client that can use a C library, you will need the code here.

It implements the actual GameStream protocol.

Note to Developers

Moonlight-common-c requires the specific version of ENet that is bundled as a submodule. This version has changes required for IPv6 compatibility and retransmission reliability, among other things. These are breaking API/ABI changes which make Moonlight-common-c incompatible with other versions of the ENet library. Attempting to runtime link to another libenet library will cause your client to crash when connecting to recent versions of GeForce Experience.