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Cameron Gutman 7c346c3104 Fix handling of older GFE versions in surround sound mode
7.1 surround sound would usually behave like CBR content, which never
tripped the logic to detect this incompatibility. Now we will both
detect it via hardcoded version number check, but also detect when the
FEC base sequence number constraint is violated too.
2021-06-20 14:55:44 -05:00
cmake Behavior changes to CMakeLists.txt 2021-04-29 17:40:47 -05:00
enet@8d69c5abe4 Update ENet to avoid dependency on qwave.dll 2021-06-12 12:16:39 -05:00
reedsolomon Fix Clang warnings 2020-12-05 23:20:02 -06:00
src Fix handling of older GFE versions in surround sound mode 2021-06-20 14:55:44 -05:00
.gitignore Ignore some Visual Studio-generated files 2014-10-25 21:39:17 -07:00
.gitmodules Change to our modified ENet fork 2016-03-06 15:29:02 -08:00
appveyor.yml Switch to VS2019 build images for CI 2021-04-29 17:59:38 -05:00
CMakeLists.txt Update ENet to avoid dependency on qwave.dll 2021-06-12 12:16:39 -05:00
LICENSE.txt Add missing license 2017-05-10 10:13:06 -07:00
README.md Update readme with new URL 2018-12-03 21:37:11 -08:00

Moonlight Streaming Core Library

Moonlight-common-c contains the core GameStream client code shared between Moonlight clients, including Moonlight PC, Moonlight Android, Moonlight iOS, and Moonlight Chrome.

If you are implementing your own Moonlight game streaming client that can use a C library, you probably want the code here.

Note to Developers

Moonlight-common-c requires the specific version of ENet that is bundled as a submodule. This version has changes required for IPv6 compatibility and retransmission reliability, among other things. These are breaking API/ABI changes which make Moonlight-common-c incompatible with other versions of the ENet library. Attempting to runtime link to another libenet library will cause your client to crash when connecting to recent versions of GeForce Experience.