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GaryOderNichts 9545dd7603
Implement detached threads (#88)
The `AsyncTerm` thread is never joined but its handle is immediately closed. This works fine on Windows, but causes issues on other platforms where threads need to be explicitly detached if never joined (pthread, wiiu).

This adds a new `PltDetachThread` function, which can be used instead of `PltCloseThread` to explictly detach a thread, requiring it to no longer be closed.
2024-02-17 17:54:32 -06:00
.github/workflows Add CodeQL scanning 2023-09-12 21:46:46 -05:00
cmake Behavior changes to CMakeLists.txt 2021-04-29 17:40:47 -05:00
enet@d3a323fc8b Don't use VersionHelpers.h on UWP 2024-02-03 17:20:13 -06:00
reedsolomon Fix Clang warnings 2020-12-05 23:20:02 -06:00
src Implement detached threads (#88) 2024-02-17 17:54:32 -06:00
.gitignore Ignore some Visual Studio-generated files 2014-10-25 21:39:17 -07:00
.gitmodules Change to our modified ENet fork 2016-03-06 15:29:02 -08:00
appveyor.yml Disable GCC static analysis in CI until newer GCC is available in AppVeyor 2023-09-15 23:19:10 -05:00
CMakeLists.txt Enable GCC static analysis in CI 2023-09-15 22:41:37 -05:00
LICENSE.txt Add missing license 2017-05-10 10:13:06 -07:00
README.md Update readme with new URL 2018-12-03 21:37:11 -08:00

Moonlight Streaming Core Library

Moonlight-common-c contains the core GameStream client code shared between Moonlight clients, including Moonlight PC, Moonlight Android, Moonlight iOS, and Moonlight Chrome.

If you are implementing your own Moonlight game streaming client that can use a C library, you probably want the code here.

Note to Developers

Moonlight-common-c requires the specific version of ENet that is bundled as a submodule. This version has changes required for IPv6 compatibility and retransmission reliability, among other things. These are breaking API/ABI changes which make Moonlight-common-c incompatible with other versions of the ENet library. Attempting to runtime link to another libenet library will cause your client to crash when connecting to recent versions of GeForce Experience.