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Iwan Timmer 9bf8d361a1 Forward Error Correction (#24)
* Preperation for FEC by adding new queue which buffers whole frames

* Add code for creating recovered RTP packet

* Add checks before repair missing packets

* Initial implementation for single FEC packet

* Implement FEC for multiple packets
2017-05-04 21:22:30 -07:00
enet@e33ca1dc47 Update enet submodule with Vita support 2016-10-05 16:45:07 -07:00
reedsolomon Forward Error Correction (#24) 2017-05-04 21:22:30 -07:00
src Forward Error Correction (#24) 2017-05-04 21:22:30 -07:00
.gitignore Ignore some Visual Studio-generated files 2014-10-25 21:39:17 -07:00
.gitmodules Change to our modified ENet fork 2016-03-06 15:29:02 -08:00
README.md Add a note about the bundled enet submodule 2016-03-09 21:20:48 -08:00

#Moonlight

Moonlight-common-c contains common C code between Moonlight clients, including Moonlight Chrome and Moonlight iOS.

If you are implementing your own Moonlight game streaming client that can use a C library, you will need the code here.

It implements the actual GameStream protocol.

Note to Developers

Moonlight-common-c requires the specific version of ENet that is bundled as a submodule. This version has changes required for IPv6 compatibility and retransmission reliability, among other things. These are breaking API/ABI changes which make Moonlight-common-c incompatible with other versions of the ENet library. Attempting to runtime link to another libenet library will cause your client to crash when connecting to recent versions of GeForce Experience.