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Cameron Gutman b471edbb80 Add a fast path to drop the audio FEC block with in-order packets
If we have not seen any OOS audio data lately, we can assume that
seeing the next FEC block means the previous block has completed
transmission. If we don't have it all by then, just assume it was
lost and move on. This reduces the perception of audio loss by
reducing the change that we cause the audio device to underrun.
2021-06-09 02:31:55 -05:00
cmake Behavior changes to CMakeLists.txt 2021-04-29 17:40:47 -05:00
enet@ad5bf95397 Update ENet to avoid excessive retransmissions when RTT variance is 0 2021-05-16 15:37:40 -05:00
reedsolomon Fix Clang warnings 2020-12-05 23:20:02 -06:00
src Add a fast path to drop the audio FEC block with in-order packets 2021-06-09 02:31:55 -05:00
.gitignore Ignore some Visual Studio-generated files 2014-10-25 21:39:17 -07:00
.gitmodules Change to our modified ENet fork 2016-03-06 15:29:02 -08:00
appveyor.yml Switch to VS2019 build images for CI 2021-04-29 17:59:38 -05:00
CMakeLists.txt Switch to VS2019 build images for CI 2021-04-29 17:59:38 -05:00
LICENSE.txt Add missing license 2017-05-10 10:13:06 -07:00
README.md Update readme with new URL 2018-12-03 21:37:11 -08:00

Moonlight Streaming Core Library

Moonlight-common-c contains the core GameStream client code shared between Moonlight clients, including Moonlight PC, Moonlight Android, Moonlight iOS, and Moonlight Chrome.

If you are implementing your own Moonlight game streaming client that can use a C library, you probably want the code here.

Note to Developers

Moonlight-common-c requires the specific version of ENet that is bundled as a submodule. This version has changes required for IPv6 compatibility and retransmission reliability, among other things. These are breaking API/ABI changes which make Moonlight-common-c incompatible with other versions of the ENet library. Attempting to runtime link to another libenet library will cause your client to crash when connecting to recent versions of GeForce Experience.