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* vita: initial port * vita: implement events, enable input thread * vita: gethostbyname * vita: Enable audio * vita: Fix thread crash on discoonect process * vita: Handle cannot create thread * vita: now use newlib's socket apis * vita: Refactoring for moonlight-stream/moonlight-common-c * Fix review things https://github.com/moonlight-stream/moonlight-common-c/pull/22#pullrequestreview-2436093 - vita may not support IPv6; so add LC_ASSERT them. - define inet_ntop to sceNetInetNtop - guard about failure of sceKernelCreateMutex or sceKernelCreateCond - remove meanless macros https://github.com/moonlight-stream/moonlight-common-c/pull/22#pullrequestreview-2444677 - !*mutex to *mutex - remove useless LC_ASSERT then change to use inet_ntop in vita system not defined `sockaddr_in6`, so just use `sockaddr_in` instead this. https://github.com/moonlight-stream/moonlight-common-c/pull/22#pullrequestreview-2445642 - define sin6_addr |
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#Moonlight
Moonlight-common-c contains common C code between Moonlight clients, including Moonlight Chrome and Moonlight iOS.
If you are implementing your own Moonlight game streaming client that can use a C library, you will need the code here.
It implements the actual GameStream protocol.
Note to Developers
Moonlight-common-c requires the specific version of ENet that is bundled as a submodule. This version has changes required for IPv6 compatibility and retransmission reliability, among other things. These are breaking API/ABI changes which make Moonlight-common-c incompatible with other versions of the ENet library. Attempting to runtime link to another libenet library will cause your client to crash when connecting to recent versions of GeForce Experience.