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camelcx c86e0537d1
Fix some edge case on small MTU devices using qsv codec (#107)
Add fall back logic to prevent edge case where SPS SPP is not included in the same packet and key IDR frame is mislabeled as P frame causing assertion error at validation.
2025-07-05 19:13:06 -05:00
.github Create dependabot.yml 2025-07-05 18:53:47 -05:00
cmake Behavior changes to CMakeLists.txt 2021-04-29 17:40:47 -05:00
enet@115a10baa1 Bump enet from 44c85e1 to 115a10b 2025-07-05 18:57:52 -05:00
reedsolomon Fix Clang warnings 2020-12-05 23:20:02 -06:00
src Fix some edge case on small MTU devices using qsv codec (#107) 2025-07-05 19:13:06 -05:00
.gitignore ci(workflows): move to github workflows 2025-03-26 23:05:26 -05:00
.gitmodules Change to our modified ENet fork 2016-03-06 15:29:02 -08:00
CMakeLists.txt Enable GCC static analysis in CI 2023-09-15 22:41:37 -05:00
LICENSE.txt Add missing license 2017-05-10 10:13:06 -07:00
README.md Update readme with new URL 2018-12-03 21:37:11 -08:00

Moonlight Streaming Core Library

Moonlight-common-c contains the core GameStream client code shared between Moonlight clients, including Moonlight PC, Moonlight Android, Moonlight iOS, and Moonlight Chrome.

If you are implementing your own Moonlight game streaming client that can use a C library, you probably want the code here.

Note to Developers

Moonlight-common-c requires the specific version of ENet that is bundled as a submodule. This version has changes required for IPv6 compatibility and retransmission reliability, among other things. These are breaking API/ABI changes which make Moonlight-common-c incompatible with other versions of the ENet library. Attempting to runtime link to another libenet library will cause your client to crash when connecting to recent versions of GeForce Experience.