diff --git a/app/streaming/video/ffmpeg-renderers/d3d11va.cpp b/app/streaming/video/ffmpeg-renderers/d3d11va.cpp index a18bf47b..96b2d9f4 100644 --- a/app/streaming/video/ffmpeg-renderers/d3d11va.cpp +++ b/app/streaming/video/ffmpeg-renderers/d3d11va.cpp @@ -411,6 +411,17 @@ bool D3D11VARenderer::createDeviceByAdapterIndex(int adapterIndex, bool* adapter // Check if cross-device sharing works for YUV textures and fences are supported hr = m_RenderDevice->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS, &d3d11Options, sizeof(d3d11Options)); separateDevices = SUCCEEDED(hr) && d3d11Options.ExtendedResourceSharing && m_FenceType != SupportedFenceType::None; + + // The Radon HD 5570 GPU drivers deadlock when decoding into shared texture arrays, so let's + // limit usage of separate devices to FL 11.1+ GPUs to try to exclude old GPU drivers. We'll + // exempt Intel GPUs because those have been confirmed to work properly (and the extra fence + // that this device separation uses acts as a workaround for a bug in their old drivers where + // they don't properly synchronize between decoder output usage and SRV usage). + if (separateDevices && featureLevel < D3D_FEATURE_LEVEL_11_1 && adapterDesc.VendorId != 0x8086) { + SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, + "Avoiding texture sharing for old pre-FL11.1 GPU"); + separateDevices = false; + } } // If we're going to use separate devices for decoding and rendering, create the decoding device