Implement YUV 4:4:4 decoding with D3D11VA on Intel GPUs

This commit is contained in:
Cameron Gutman 2024-07-30 21:12:11 -05:00
commit 0bb0d27d64
10 changed files with 223 additions and 100 deletions

View file

@ -86,6 +86,8 @@
<file alias="d3d11_genyuv_pixel.fxc">shaders/d3d11_genyuv_pixel.fxc</file>
<file alias="d3d11_bt601lim_pixel.fxc">shaders/d3d11_bt601lim_pixel.fxc</file>
<file alias="d3d11_bt2020lim_pixel.fxc">shaders/d3d11_bt2020lim_pixel.fxc</file>
<file alias="d3d11_ayuv_pixel.fxc">shaders/d3d11_ayuv_pixel.fxc</file>
<file alias="d3d11_y410_pixel.fxc">shaders/d3d11_y410_pixel.fxc</file>
<file alias="vt_renderer.metal">shaders/vt_renderer.metal</file>
</qresource>
</RCC>