Refactor audio rendering into a separate class
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9 changed files with 244 additions and 131 deletions
20
app/streaming/audio/renderers/renderer.h
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20
app/streaming/audio/renderers/renderer.h
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#pragma once
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#include <Limelight.h>
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#define MAX_CHANNELS 6
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#define SAMPLES_PER_FRAME 240
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class IAudioRenderer
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{
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public:
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virtual ~IAudioRenderer() {}
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virtual bool prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig) = 0;
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virtual void submitAudio(short* audioBuffer, int audioSize) = 0;
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virtual bool testAudio(int audioConfiguration) = 0;
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virtual int detectAudioConfiguration() = 0;
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};
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