Add support for the status overlay on Steam Link
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2 changed files with 84 additions and 2 deletions
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@ -1,10 +1,11 @@
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#pragma once
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#include "decoder.h"
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#include "overlaymanager.h"
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#include <SLVideo.h>
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class SLVideoDecoder : public IVideoDecoder
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class SLVideoDecoder : public IVideoDecoder, public Overlay::IOverlayRenderer
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{
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public:
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SLVideoDecoder(bool testOnly);
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@ -16,6 +17,7 @@ public:
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virtual int getDecoderColorspace() override;
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virtual QSize getDecoderMaxResolution() override;
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virtual int submitDecodeUnit(PDECODE_UNIT du) override;
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virtual void notifyOverlayUpdated(Overlay::OverlayType) override;
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// Unused since rendering is done directly from the decode thread
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virtual void renderFrameOnMainThread() override {}
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@ -31,4 +33,8 @@ private:
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CSLVideoContext* m_VideoContext;
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CSLVideoStream* m_VideoStream;
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CSLVideoOverlay* m_Overlay;
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int m_ViewportWidth;
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int m_ViewportHeight;
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};
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