Revert "Use a Texture2DArray in HLSL to match the SRVs"

This reverts commit d389f9a6e9.
This commit is contained in:
Cameron Gutman 2024-06-29 14:07:41 -05:00
commit 1a1ce05959
10 changed files with 20 additions and 20 deletions

View file

@ -18,7 +18,7 @@
typedef struct _VERTEX
{
float x, y;
float tu, tv, tw;
float tu, tv;
} VERTEX, *PVERTEX;
#define CSC_MATRIX_RAW_ELEMENT_COUNT 9
@ -890,10 +890,10 @@ void D3D11VARenderer::notifyOverlayUpdated(Overlay::OverlayType type)
VERTEX verts[] =
{
{renderRect.x, renderRect.y, 0, 1, 0},
{renderRect.x, renderRect.y+renderRect.h, 0, 0, 0},
{renderRect.x+renderRect.w, renderRect.y, 1, 1, 0},
{renderRect.x+renderRect.w, renderRect.y+renderRect.h, 1, 0, 0},
{renderRect.x, renderRect.y, 0, 1},
{renderRect.x, renderRect.y+renderRect.h, 0, 0},
{renderRect.x+renderRect.w, renderRect.y, 1, 1},
{renderRect.x+renderRect.w, renderRect.y+renderRect.h, 1, 0},
};
D3D11_BUFFER_DESC vbDesc = {};
@ -1305,10 +1305,10 @@ bool D3D11VARenderer::setupRenderingResources()
VERTEX verts[] =
{
{renderRect.x, renderRect.y, 0, vMax, 0},
{renderRect.x, renderRect.y+renderRect.h, 0, 0, 0},
{renderRect.x+renderRect.w, renderRect.y, uMax, vMax, 0},
{renderRect.x+renderRect.w, renderRect.y+renderRect.h, uMax, 0, 0},
{renderRect.x, renderRect.y, 0, vMax},
{renderRect.x, renderRect.y+renderRect.h, 0, 0},
{renderRect.x+renderRect.w, renderRect.y, uMax, vMax},
{renderRect.x+renderRect.w, renderRect.y+renderRect.h, uMax, 0},
};
D3D11_BUFFER_DESC vbDesc = {};