Set explicit scaling mode for all SDL textures
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2 changed files with 5 additions and 3 deletions
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@ -251,6 +251,11 @@ void SdlRenderer::renderOverlay(Overlay::OverlayType type)
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m_OverlayTextures[type] = SDL_CreateTextureFromSurface(m_Renderer, newSurface);
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SDL_FreeSurface(newSurface);
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if (m_OverlayTextures[type]) {
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// Overlays are always drawn at exact size
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SDL_SetTextureScaleMode(m_OverlayTextures[type], SDL_ScaleModeNearest);
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}
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}
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// If we have an overlay texture, render it too
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