Decode directly into the audio renderer's buffer to avoid a copy
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187f47a353
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21f2b1224a
9 changed files with 70 additions and 63 deletions
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@ -12,14 +12,14 @@ public:
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virtual bool prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig);
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virtual bool submitAudio(short* audioBuffer, int audioSize);
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virtual void* getAudioBuffer(int* size);
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virtual bool submitAudio(int bytesWritten);
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private:
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static void slLogCallback(void* context, ESLAudioLog logLevel, const char* message);
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CSLAudioContext* m_AudioContext;
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CSLAudioStream* m_AudioStream;
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char* m_AudioBuffer;
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int m_AudioBufferSize;
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int m_AudioBufferBytesFilled;
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};
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