Remove the Wayland post-cleanup hack
It seems to do more harm than good on Fedora 32, causing deadlocks when the stream is closed. The original bug it was trying to avoid seems to have already been fixed.
This commit is contained in:
parent
923e590da1
commit
296e22d3ca
1 changed files with 0 additions and 19 deletions
|
|
@ -1355,25 +1355,6 @@ DispatchDeferredCleanup:
|
|||
m_VideoDecoder = nullptr;
|
||||
SDL_AtomicUnlock(&m_DecoderLock);
|
||||
|
||||
if (strcmp(SDL_GetCurrentVideoDriver(), "wayland") == 0) {
|
||||
// HACK: SDL (as of 2.0.10) has a bug that causes Mutter not to destroy the window
|
||||
// surface when in full-screen unless we render more frames after we request
|
||||
// to exit full-screen. The amount of frames required is variable but 500 ms
|
||||
// of frames seems sufficient in my testing.
|
||||
SDL_SetWindowFullscreen(m_Window, 0);
|
||||
SDL_Renderer* renderer = SDL_CreateRenderer(m_Window, -1, SDL_RENDERER_PRESENTVSYNC);
|
||||
if (renderer != nullptr) {
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_RenderPresent(renderer);
|
||||
SDL_Delay(50);
|
||||
}
|
||||
SDL_DestroyRenderer(renderer);
|
||||
}
|
||||
}
|
||||
|
||||
// This must be called after the decoder is deleted, because
|
||||
// the renderer may want to interact with the window
|
||||
SDL_DestroyWindow(m_Window);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue