Remove D3D9Ex focus loss hint workaround
SDL3 doesn't suffer this bug and keeping the default SDL3 auto behavior (minimize iff in exclusive mode) is a better UX.
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2 changed files with 0 additions and 16 deletions
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@ -597,13 +597,6 @@ bool DXVA2Renderer::initialize(PDECODER_PARAMETERS params)
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return false;
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}
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// For some reason, using Direct3D9Ex breaks this with multi-monitor setups.
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// When focus is lost, the window is minimized then immediately restored without
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// input focus. This glitches out the renderer and a bunch of other stuff.
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// Direct3D9Ex itself seems to have this minimize on focus loss behavior on its
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// own, so just disable SDL's handling of the focus loss event.
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SDL_SetHintWithPriority(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0", SDL_HINT_OVERRIDE);
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return true;
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}
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@ -219,15 +219,6 @@ bool SdlRenderer::initialize(PDECODER_PARAMETERS params)
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return false;
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}
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#ifdef Q_OS_WIN32
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// For some reason, using Direct3D9Ex breaks this with multi-monitor setups.
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// When focus is lost, the window is minimized then immediately restored without
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// input focus. This glitches out the renderer and a bunch of other stuff.
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// Direct3D9Ex itself seems to have this minimize on focus loss behavior on its
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// own, so just disable SDL's handling of the focus loss event.
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SDL_SetHintWithPriority(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0", SDL_HINT_OVERRIDE);
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#endif
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return true;
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}
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