Start implementation of system key capture
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parent
bedea4a093
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30e3b02867
3 changed files with 193 additions and 11 deletions
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@ -5,6 +5,11 @@
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#include <SDL.h>
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#ifdef Q_OS_WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#endif
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#define SDL_CODE_HIDE_CURSOR 1
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#define SDL_CODE_SHOW_CURSOR 2
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@ -78,6 +83,8 @@ public:
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bool isCaptureActive();
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bool isSystemKeyCaptureActive();
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void setCaptureActive(bool active);
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bool isMouseInVideoRegion(int mouseX, int mouseY, int windowWidth = -1, int windowHeight = -1);
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@ -117,6 +124,11 @@ private:
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static
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Uint32 dragTimerCallback(Uint32 interval, void* param);
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#ifdef Q_OS_WIN32
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static
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LRESULT CALLBACK keyboardHookProc(int nCode, WPARAM wParam, LPARAM lParam);
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#endif
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SDL_Window* m_Window;
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bool m_MultiController;
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bool m_GamepadMouse;
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@ -142,6 +154,7 @@ private:
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bool m_FakeCaptureActive;
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QString m_OldIgnoreDevices;
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QString m_OldIgnoreDevicesExcept;
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bool m_CaptureSystemKeysEnabled;
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SDL_TouchFingerEvent m_LastTouchDownEvent;
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SDL_TouchFingerEvent m_LastTouchUpEvent;
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