From 31c65e0863a2e1a407608c8dec729c3f99c8701e Mon Sep 17 00:00:00 2001 From: Cameron Gutman Date: Sun, 28 Dec 2025 22:53:45 -0600 Subject: [PATCH] Optimize EGLRenderer overlay texture swizzle --- app/shaders/egl_overlay.frag | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/app/shaders/egl_overlay.frag b/app/shaders/egl_overlay.frag index 7b3f080e..2a0e0b3b 100644 --- a/app/shaders/egl_overlay.frag +++ b/app/shaders/egl_overlay.frag @@ -4,9 +4,5 @@ uniform sampler2D uTexture; varying vec2 vTexCoord; void main() { - vec4 abgr = texture2D(uTexture, vTexCoord); - - gl_FragColor = abgr; - gl_FragColor.r = abgr.b; - gl_FragColor.b = abgr.r; + gl_FragColor = texture2D(uTexture, vTexCoord).bgra; }