Add an enum type for each renderer
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17 changed files with 56 additions and 31 deletions
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@ -87,7 +87,8 @@ static const std::array<const char*, D3D11VARenderer::PixelShaders::_COUNT> k_Vi
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};
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D3D11VARenderer::D3D11VARenderer(int decoderSelectionPass)
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: m_DecoderSelectionPass(decoderSelectionPass),
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: IFFmpegRenderer(RendererType::D3D11VA),
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m_DecoderSelectionPass(decoderSelectionPass),
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m_DevicesWithFL11Support(0),
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m_DevicesWithCodecSupport(0),
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m_LastColorSpace(-1),
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