Refactor D3D11 shaders to reduce duplicated code

This commit is contained in:
Cameron Gutman 2022-02-16 19:38:18 -06:00
commit 36db791516
9 changed files with 25 additions and 63 deletions

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@ -1158,7 +1158,7 @@ bool D3D11VARenderer::setupRenderingResources()
}
{
QByteArray videoPixelShaderBytecode = Path::readDataFile("d3d11_video_pixel.fxc");
QByteArray videoPixelShaderBytecode = Path::readDataFile("d3d11_genyuv_pixel.fxc");
hr = m_Device->CreatePixelShader(videoPixelShaderBytecode.constData(), videoPixelShaderBytecode.length(), nullptr, &m_VideoGenericPixelShader);
if (FAILED(hr)) {