Provide detection and help for unmapped gamepads. Fixes #70
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6 changed files with 125 additions and 6 deletions
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@ -525,6 +525,11 @@ bool Session::validateLaunch()
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emitLaunchWarning("Failed to open audio device. Audio will be unavailable during this session.");
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}
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// Check for unmapped gamepads
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if (!SdlInputHandler::getUnmappedGamepads().isEmpty()) {
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emitLaunchWarning("An attached gamepad has no mapping and won't be usable. Visit the Moonlight help to resolve this.");
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}
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if (m_Preferences->videoDecoderSelection == StreamingPreferences::VDS_FORCE_HARDWARE &&
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!isHardwareDecodeAvailable(m_Preferences->videoDecoderSelection,
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m_StreamConfig.supportsHevc ? VIDEO_FORMAT_H265 : VIDEO_FORMAT_H264,
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@ -1107,13 +1112,12 @@ void Session::exec(int displayOriginX, int displayOriginY)
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case SDL_CONTROLLERDEVICEREMOVED:
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inputHandler.handleControllerDeviceEvent(&event.cdevice);
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break;
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case SDL_JOYDEVICEADDED:
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inputHandler.handleJoystickArrivalEvent(&event.jdevice);
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break;
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}
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}
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"SDL_WaitEvent() failed: %s",
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SDL_GetError());
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DispatchDeferredCleanup:
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#ifdef Q_OS_WIN32
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// HACK: See comment above
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