Do not reset the renderer on SDL_RENDER_TARGETS_RESET

We only need to do this on a SDL_RENDER_DEVICE_RESET where we lose the whole device.

This also reverts a56efe5 since this change is not needed when handling the reset events properly.
This commit is contained in:
Cameron Gutman 2026-01-31 13:00:23 -06:00
commit 5020fc6f48
6 changed files with 15 additions and 17 deletions

View file

@ -803,7 +803,7 @@ void D3D11VARenderer::renderFrame(AVFrame* frame)
// The card may have been removed or crashed. Reset the decoder.
SDL_Event event;
event.type = SDL_RENDER_TARGETS_RESET;
event.type = SDL_RENDER_DEVICE_RESET;
SDL_PushEvent(&event);
return;
}