Do not reset the renderer on SDL_RENDER_TARGETS_RESET
We only need to do this on a SDL_RENDER_DEVICE_RESET where we lose the whole device.
This also reverts a56efe5 since this change is not needed when handling the reset events properly.
This commit is contained in:
parent
a2122e17c6
commit
5020fc6f48
6 changed files with 15 additions and 17 deletions
|
|
@ -803,7 +803,7 @@ void D3D11VARenderer::renderFrame(AVFrame* frame)
|
|||
|
||||
// The card may have been removed or crashed. Reset the decoder.
|
||||
SDL_Event event;
|
||||
event.type = SDL_RENDER_TARGETS_RESET;
|
||||
event.type = SDL_RENDER_DEVICE_RESET;
|
||||
SDL_PushEvent(&event);
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue