Do not reset the renderer on SDL_RENDER_TARGETS_RESET

We only need to do this on a SDL_RENDER_DEVICE_RESET where we lose the whole device.

This also reverts a56efe5 since this change is not needed when handling the reset events properly.
This commit is contained in:
Cameron Gutman 2026-01-31 13:00:23 -06:00
commit 5020fc6f48
6 changed files with 15 additions and 17 deletions

View file

@ -943,7 +943,7 @@ void DXVA2Renderer::renderFrame(AVFrame *frame)
"Clear() failed: %x",
hr);
SDL_Event event;
event.type = SDL_RENDER_TARGETS_RESET;
event.type = SDL_RENDER_DEVICE_RESET;
SDL_PushEvent(&event);
return;
}
@ -954,7 +954,7 @@ void DXVA2Renderer::renderFrame(AVFrame *frame)
"BeginScene() failed: %x",
hr);
SDL_Event event;
event.type = SDL_RENDER_TARGETS_RESET;
event.type = SDL_RENDER_DEVICE_RESET;
SDL_PushEvent(&event);
return;
}
@ -980,7 +980,7 @@ void DXVA2Renderer::renderFrame(AVFrame *frame)
"StretchRect() failed: %x",
hr);
SDL_Event event;
event.type = SDL_RENDER_TARGETS_RESET;
event.type = SDL_RENDER_DEVICE_RESET;
SDL_PushEvent(&event);
return;
}
@ -997,7 +997,7 @@ void DXVA2Renderer::renderFrame(AVFrame *frame)
"EndScene() failed: %x",
hr);
SDL_Event event;
event.type = SDL_RENDER_TARGETS_RESET;
event.type = SDL_RENDER_DEVICE_RESET;
SDL_PushEvent(&event);
return;
}
@ -1015,7 +1015,7 @@ void DXVA2Renderer::renderFrame(AVFrame *frame)
"PresentEx() failed: %x",
hr);
SDL_Event event;
event.type = SDL_RENDER_TARGETS_RESET;
event.type = SDL_RENDER_DEVICE_RESET;
SDL_PushEvent(&event);
return;
}