Do not reset the renderer on SDL_RENDER_TARGETS_RESET
We only need to do this on a SDL_RENDER_DEVICE_RESET where we lose the whole device.
This also reverts a56efe5 since this change is not needed when handling the reset events properly.
This commit is contained in:
parent
a2122e17c6
commit
5020fc6f48
6 changed files with 15 additions and 17 deletions
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@ -943,7 +943,7 @@ void DXVA2Renderer::renderFrame(AVFrame *frame)
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"Clear() failed: %x",
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hr);
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SDL_Event event;
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event.type = SDL_RENDER_TARGETS_RESET;
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event.type = SDL_RENDER_DEVICE_RESET;
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SDL_PushEvent(&event);
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return;
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}
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@ -954,7 +954,7 @@ void DXVA2Renderer::renderFrame(AVFrame *frame)
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"BeginScene() failed: %x",
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hr);
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SDL_Event event;
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event.type = SDL_RENDER_TARGETS_RESET;
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event.type = SDL_RENDER_DEVICE_RESET;
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SDL_PushEvent(&event);
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return;
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}
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@ -980,7 +980,7 @@ void DXVA2Renderer::renderFrame(AVFrame *frame)
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"StretchRect() failed: %x",
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hr);
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SDL_Event event;
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event.type = SDL_RENDER_TARGETS_RESET;
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event.type = SDL_RENDER_DEVICE_RESET;
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SDL_PushEvent(&event);
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return;
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}
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@ -997,7 +997,7 @@ void DXVA2Renderer::renderFrame(AVFrame *frame)
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"EndScene() failed: %x",
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hr);
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SDL_Event event;
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event.type = SDL_RENDER_TARGETS_RESET;
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event.type = SDL_RENDER_DEVICE_RESET;
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SDL_PushEvent(&event);
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return;
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}
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@ -1015,7 +1015,7 @@ void DXVA2Renderer::renderFrame(AVFrame *frame)
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"PresentEx() failed: %x",
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hr);
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SDL_Event event;
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event.type = SDL_RENDER_TARGETS_RESET;
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event.type = SDL_RENDER_DEVICE_RESET;
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SDL_PushEvent(&event);
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return;
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}
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