Name threads for easier debugging
This commit is contained in:
parent
18d1d35104
commit
53138d7c16
5 changed files with 7 additions and 4 deletions
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@ -344,6 +344,9 @@ int main(int argc, char *argv[])
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// Disable minimize on focus loss by default. Users seem to want this off by default.
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// Disable minimize on focus loss by default. Users seem to want this off by default.
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
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// Allow thread naming
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SDL_SetHint(SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING, "0");
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QGuiApplication app(argc, argv);
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QGuiApplication app(argc, argv);
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// After the QGuiApplication is created, the platform stuff will be initialized
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// After the QGuiApplication is created, the platform stuff will be initialized
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@ -61,7 +61,7 @@ bool DxVsyncSource::initialize(SDL_Window* window, int displayFps)
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m_Window = info.info.win.window;
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m_Window = info.info.win.window;
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m_Thread = SDL_CreateThread(vsyncThread, "DX Vsync Thread", this);
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m_Thread = SDL_CreateThread(vsyncThread, "DXVsync", this);
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if (m_Thread == nullptr) {
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if (m_Thread == nullptr) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Unable to create DX V-sync thread: %s",
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"Unable to create DX V-sync thread: %s",
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@ -18,7 +18,7 @@ NullThreadedVsyncSource::~NullThreadedVsyncSource()
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bool NullThreadedVsyncSource::initialize(SDL_Window*, int displayFps)
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bool NullThreadedVsyncSource::initialize(SDL_Window*, int displayFps)
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{
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{
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m_DisplayFps = displayFps;
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m_DisplayFps = displayFps;
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m_Thread = SDL_CreateThread(vsyncThread, "Null Vsync Thread", this);
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m_Thread = SDL_CreateThread(vsyncThread, "NullVsync", this);
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if (m_Thread == nullptr) {
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if (m_Thread == nullptr) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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"Unable to create DX V-sync thread: %s",
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"Unable to create DX V-sync thread: %s",
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@ -254,7 +254,7 @@ bool Pacer::initialize(SDL_Window* window, int maxVideoFps, bool enablePacing)
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}
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}
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if (m_VsyncRenderer->isRenderThreadSupported()) {
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if (m_VsyncRenderer->isRenderThreadSupported()) {
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m_RenderThread = SDL_CreateThread(Pacer::renderThread, "Pacer Render Thread", this);
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m_RenderThread = SDL_CreateThread(Pacer::renderThread, "PacerRender", this);
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}
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}
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return true;
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return true;
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@ -1 +1 @@
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Subproject commit a7d4537274f42f30d48a7a09876d9ec4a0f70813
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Subproject commit 1154cb1d3db53215e46b3c7d2476b27d52d0dfbf
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