Rework session initialization to return to the Qt event loop while connecting
We also display multiple launch warnings at the same time
This commit is contained in:
parent
6313129603
commit
54283ce0a1
3 changed files with 84 additions and 143 deletions
|
|
@ -48,18 +48,6 @@ Item {
|
|||
console.error(text)
|
||||
}
|
||||
|
||||
function displayLaunchWarning(text)
|
||||
{
|
||||
// This toast appears for 3 seconds, just shorter than how long
|
||||
// Session will wait for it to be displayed. This gives it time
|
||||
// to transition to invisible before continuing.
|
||||
var toast = Qt.createQmlObject('import QtQuick.Controls 2.2; ToolTip {}', parent, '')
|
||||
toast.text = text
|
||||
toast.timeout = 3000
|
||||
toast.visible = true
|
||||
console.warn(text)
|
||||
}
|
||||
|
||||
function quitStarting()
|
||||
{
|
||||
// Avoid the push transition animation
|
||||
|
|
@ -132,7 +120,6 @@ Item {
|
|||
session.stageFailed.connect(stageFailed)
|
||||
session.connectionStarted.connect(connectionStarted)
|
||||
session.displayLaunchError.connect(displayLaunchError)
|
||||
session.displayLaunchWarning.connect(displayLaunchWarning)
|
||||
session.quitStarting.connect(quitStarting)
|
||||
session.sessionFinished.connect(sessionFinished)
|
||||
session.readyForDeletion.connect(sessionReadyForDeletion)
|
||||
|
|
@ -154,6 +141,19 @@ Item {
|
|||
onTriggered: stageSpinner.visible = true
|
||||
}
|
||||
|
||||
Timer {
|
||||
id: startSessionTimer
|
||||
onTriggered: {
|
||||
// Garbage collect QML stuff before we start streaming,
|
||||
// since we'll probably be streaming for a while and we
|
||||
// won't be able to GC during the stream.
|
||||
gc()
|
||||
|
||||
// Run the streaming session to completion
|
||||
session.start()
|
||||
}
|
||||
}
|
||||
|
||||
Loader {
|
||||
id: streamLoader
|
||||
active: false
|
||||
|
|
@ -170,13 +170,41 @@ Item {
|
|||
// Stop GUI gamepad usage now
|
||||
SdlGamepadKeyNavigation.disable()
|
||||
|
||||
// Garbage collect QML stuff before we start streaming,
|
||||
// since we'll probably be streaming for a while and we
|
||||
// won't be able to GC during the stream.
|
||||
gc()
|
||||
// Initialize the session and probe for host/client capabilities
|
||||
if (!session.initialize(window)) {
|
||||
sessionFinished(0);
|
||||
sessionReadyForDeletion();
|
||||
return;
|
||||
}
|
||||
|
||||
// Run the streaming session to completion
|
||||
session.exec(window)
|
||||
// Don't wait unless we have toasts to display
|
||||
startSessionTimer.interval = 0
|
||||
|
||||
// Display the toasts together in a vertical centered arrangement
|
||||
var yOffset = 0
|
||||
for (var i = 0; i < session.launchWarnings.length; i++) {
|
||||
var text = session.launchWarnings[i]
|
||||
console.warn(text)
|
||||
|
||||
// Show the tooltip
|
||||
var toast = Qt.createQmlObject('import QtQuick.Controls 2.2; ToolTip {}', parent, '')
|
||||
toast.text = text
|
||||
toast.y += yOffset
|
||||
toast.visible = true
|
||||
|
||||
// Hide the tooltip when the connection starts or fails
|
||||
session.connectionStarted.connect(toast.hide)
|
||||
session.sessionFinished.connect(toast.hide)
|
||||
|
||||
// Offset the next toast below the previous one
|
||||
yOffset = toast.y + toast.padding + toast.height
|
||||
|
||||
// Allow the user 3.5 seconds to read the tooltip(s)
|
||||
startSessionTimer.interval = 3500;
|
||||
}
|
||||
|
||||
// Start the timer to wait for toasts (or start the session immediately)
|
||||
startSessionTimer.start()
|
||||
}
|
||||
|
||||
sourceComponent: Item {}
|
||||
|
|
|
|||
|
|
@ -52,9 +52,12 @@
|
|||
#include <QImage>
|
||||
#include <QGuiApplication>
|
||||
#include <QCursor>
|
||||
#include <QWindow>
|
||||
#include <QScreen>
|
||||
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
|
||||
#include <QQuickOpenGLUtils>
|
||||
#endif
|
||||
|
||||
#define CONN_TEST_SERVER "qt.conntest.moonlight-stream.org"
|
||||
|
||||
CONNECTION_LISTENER_CALLBACKS Session::k_ConnCallbacks = {
|
||||
|
|
@ -595,8 +598,10 @@ Session::~Session()
|
|||
SDL_DestroyMutex(m_DecoderLock);
|
||||
}
|
||||
|
||||
bool Session::initialize()
|
||||
bool Session::initialize(QQuickWindow* qtWindow)
|
||||
{
|
||||
m_QtWindow = qtWindow;
|
||||
|
||||
#ifdef Q_OS_DARWIN
|
||||
if (qEnvironmentVariableIntValue("I_WANT_BUGGY_FULLSCREEN") == 0) {
|
||||
// If we have a notch and the user specified one of the two native display modes
|
||||
|
|
@ -937,37 +942,16 @@ bool Session::initialize()
|
|||
return false;
|
||||
}
|
||||
|
||||
if (m_Preferences->configurationWarnings) {
|
||||
// Display launch warnings in Qt only after destroying SDL's window.
|
||||
// This avoids conflicts between the windows on display subsystems
|
||||
// such as KMSDRM that only support a single window.
|
||||
for (const auto &text : m_LaunchWarnings) {
|
||||
// Emit the warning to the UI
|
||||
emit displayLaunchWarning(text);
|
||||
|
||||
// Wait a little bit so the user can actually read what we just said.
|
||||
// This wait is a little longer than the actual toast timeout (3 seconds)
|
||||
// to allow it to transition off the screen before continuing.
|
||||
uint32_t start = SDL_GetTicks();
|
||||
while (!SDL_TICKS_PASSED(SDL_GetTicks(), start + 3500)) {
|
||||
SDL_Delay(5);
|
||||
|
||||
if (!m_ThreadedExec) {
|
||||
// Pump the UI loop while we wait if we're on the main thread
|
||||
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
|
||||
QCoreApplication::sendPostedEvents();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Session::emitLaunchWarning(QString text)
|
||||
{
|
||||
// Queue this launch warning to be displayed after validation
|
||||
m_LaunchWarnings.append(text);
|
||||
if (m_Preferences->configurationWarnings) {
|
||||
// Queue this launch warning to be displayed after validation
|
||||
m_LaunchWarnings.append(text);
|
||||
emit launchWarningsChanged();
|
||||
}
|
||||
}
|
||||
|
||||
bool Session::validateLaunch(SDL_Window* testWindow)
|
||||
|
|
@ -1717,72 +1701,8 @@ void Session::setShouldExitAfterQuit()
|
|||
m_ShouldExitAfterQuit = true;
|
||||
}
|
||||
|
||||
class ExecThread : public QThread
|
||||
void Session::start()
|
||||
{
|
||||
public:
|
||||
ExecThread(Session* session) :
|
||||
QThread(nullptr),
|
||||
m_Session(session)
|
||||
{
|
||||
setObjectName("Session Exec");
|
||||
}
|
||||
|
||||
void run() override
|
||||
{
|
||||
m_Session->execInternal();
|
||||
}
|
||||
|
||||
Session* m_Session;
|
||||
};
|
||||
|
||||
void Session::exec(QWindow* qtWindow)
|
||||
{
|
||||
m_QtWindow = qtWindow;
|
||||
|
||||
// Use a separate thread for the streaming session on X11 or Wayland
|
||||
// to ensure we don't stomp on Qt's GL context. This breaks when using
|
||||
// the Qt EGLFS backend, so we will restrict this to X11
|
||||
m_ThreadedExec = WMUtils::isRunningX11() || WMUtils::isRunningWayland();
|
||||
|
||||
if (m_ThreadedExec) {
|
||||
// Run the streaming session on a separate thread for Linux/BSD
|
||||
ExecThread execThread(this);
|
||||
execThread.start();
|
||||
|
||||
// Until the SDL streaming window is created, we should continue
|
||||
// to update the Qt UI to allow warning messages to display and
|
||||
// make sure that the Qt window can hide itself.
|
||||
while (!execThread.wait(10) && m_Window == nullptr) {
|
||||
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
|
||||
QCoreApplication::sendPostedEvents();
|
||||
}
|
||||
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
|
||||
QCoreApplication::sendPostedEvents();
|
||||
|
||||
// SDL is in charge now. Wait until the streaming thread exits
|
||||
// to further update the Qt window.
|
||||
execThread.wait();
|
||||
}
|
||||
else {
|
||||
// Run the streaming session on the main thread for Windows and macOS
|
||||
execInternal();
|
||||
}
|
||||
}
|
||||
|
||||
void Session::execInternal()
|
||||
{
|
||||
// Complete initialization in this deferred context to avoid
|
||||
// calling expensive functions in the constructor (during the
|
||||
// process of loading the StreamSegue).
|
||||
//
|
||||
// NB: This initializes the SDL video subsystem, so it must be
|
||||
// called on the main thread.
|
||||
if (!initialize()) {
|
||||
emit sessionFinished(0);
|
||||
emit readyForDeletion();
|
||||
return;
|
||||
}
|
||||
|
||||
// Wait for any old session to finish cleanup
|
||||
s_ActiveSessionSemaphore.acquire();
|
||||
|
||||
|
|
@ -1793,27 +1713,15 @@ void Session::execInternal()
|
|||
// NB: m_InputHandler must be initialize before starting the connection.
|
||||
m_InputHandler = new SdlInputHandler(*m_Preferences, m_StreamConfig.width, m_StreamConfig.height);
|
||||
|
||||
AsyncConnectionStartThread asyncConnThread(this);
|
||||
if (!m_ThreadedExec) {
|
||||
// Kick off the async connection thread while we sit here and pump the event loop
|
||||
asyncConnThread.start();
|
||||
while (!asyncConnThread.wait(10)) {
|
||||
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
|
||||
QCoreApplication::sendPostedEvents();
|
||||
}
|
||||
|
||||
// Pump the event loop one last time to ensure we pick up any events from
|
||||
// the thread that happened while it was in the final successful QThread::wait().
|
||||
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
|
||||
QCoreApplication::sendPostedEvents();
|
||||
}
|
||||
else {
|
||||
// We're already in a separate thread so run the connection operations
|
||||
// synchronously and don't pump the event loop. The main thread is already
|
||||
// pumping the event loop for us.
|
||||
asyncConnThread.run();
|
||||
}
|
||||
// Kick off the async connection thread then return to the caller to pump the event loop
|
||||
auto thread = new AsyncConnectionStartThread(this);
|
||||
QObject::connect(thread, &QThread::finished, this, &Session::exec);
|
||||
QObject::connect(thread, &QThread::finished, thread, &QThread::deleteLater);
|
||||
thread->start();
|
||||
}
|
||||
|
||||
void Session::exec()
|
||||
{
|
||||
// If the connection failed, clean up and abort the connection.
|
||||
if (!m_AsyncConnectionSuccess) {
|
||||
delete m_InputHandler;
|
||||
|
|
@ -2434,6 +2342,13 @@ DispatchDeferredCleanup:
|
|||
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
|
||||
// Reset this thread's OpenGL state back to what Qt expects
|
||||
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
|
||||
QQuickOpenGLUtils::resetOpenGLState();
|
||||
#else
|
||||
m_QtWindow->resetOpenGLState();
|
||||
#endif
|
||||
|
||||
// Cleanup can take a while, so dispatch it to a worker thread.
|
||||
// When it is complete, it will release our s_ActiveSessionSemaphore
|
||||
// reference.
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include <QSemaphore>
|
||||
#include <QWindow>
|
||||
#include <QQuickWindow>
|
||||
|
||||
#include <Limelight.h>
|
||||
#include <opus_multistream.h>
|
||||
|
|
@ -96,13 +96,14 @@ class Session : public QObject
|
|||
friend class SdlInputHandler;
|
||||
friend class DeferredSessionCleanupTask;
|
||||
friend class AsyncConnectionStartThread;
|
||||
friend class ExecThread;
|
||||
|
||||
public:
|
||||
explicit Session(NvComputer* computer, NvApp& app, StreamingPreferences *preferences = nullptr);
|
||||
virtual ~Session();
|
||||
|
||||
Q_INVOKABLE void exec(QWindow* qtWindow);
|
||||
Q_INVOKABLE bool initialize(QQuickWindow* qtWindow);
|
||||
Q_INVOKABLE void start();
|
||||
Q_PROPERTY(QStringList launchWarnings MEMBER m_LaunchWarnings NOTIFY launchWarningsChanged);
|
||||
|
||||
static
|
||||
void getDecoderInfo(SDL_Window* window,
|
||||
|
|
@ -132,8 +133,6 @@ signals:
|
|||
|
||||
void displayLaunchError(QString text);
|
||||
|
||||
void displayLaunchWarning(QString text);
|
||||
|
||||
void quitStarting();
|
||||
|
||||
void sessionFinished(int portTestResult);
|
||||
|
|
@ -141,10 +140,10 @@ signals:
|
|||
// Emitted after sessionFinished() when the session is ready to be destroyed
|
||||
void readyForDeletion();
|
||||
|
||||
private:
|
||||
void execInternal();
|
||||
void launchWarningsChanged();
|
||||
|
||||
bool initialize();
|
||||
private:
|
||||
void exec();
|
||||
|
||||
bool startConnectionAsync();
|
||||
|
||||
|
|
@ -256,13 +255,12 @@ private:
|
|||
bool m_AudioDisabled;
|
||||
bool m_AudioMuted;
|
||||
Uint32 m_FullScreenFlag;
|
||||
QWindow* m_QtWindow;
|
||||
bool m_ThreadedExec;
|
||||
QQuickWindow* m_QtWindow;
|
||||
bool m_UnexpectedTermination;
|
||||
SdlInputHandler* m_InputHandler;
|
||||
int m_MouseEmulationRefCount;
|
||||
int m_FlushingWindowEventsRef;
|
||||
QList<QString> m_LaunchWarnings;
|
||||
QStringList m_LaunchWarnings;
|
||||
bool m_ShouldExitAfterQuit;
|
||||
|
||||
bool m_AsyncConnectionSuccess;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue