Force full-screen mode on EGLFS
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505050e936
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5520a52379
6 changed files with 25 additions and 14 deletions
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@ -1,4 +1,5 @@
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#include "systemproperties.h"
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#include "utils.h"
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#include <QGuiApplication>
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@ -7,8 +8,8 @@
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SystemProperties::SystemProperties()
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{
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isRunningWayland = qgetenv("XDG_SESSION_TYPE") == "wayland";
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isRunningXWayland = qgetenv("XDG_SESSION_TYPE") == "wayland" && QGuiApplication::platformName() == "xcb";
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isRunningWayland = WMUtils::isRunningWayland();
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isRunningXWayland = isRunningWayland && QGuiApplication::platformName() == "xcb";
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#ifdef Q_OS_WIN32
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isWow64 = QSysInfo::currentCpuArchitecture() != QSysInfo::buildCpuArchitecture();
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@ -28,6 +29,8 @@ SystemProperties::SystemProperties()
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hasDiscordIntegration = false;
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#endif
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hasWindowManager = WMUtils::isRunningWindowManager();
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unmappedGamepads = SdlInputHandler::getUnmappedGamepads();
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// Populate data that requires talking to SDL. We do it all in one shot
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