Use SDL_WINDOWPOS_CENTERED_DISPLAY() to fix incorrect positioning on multi-display system on macOS
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3bfe87d516
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1 changed files with 2 additions and 6 deletions
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@ -581,16 +581,11 @@ void Session::getWindowDimensions(int& x, int& y,
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if (SDL_GetDisplayUsableBounds(displayIndex, &usableBounds) == 0) {
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width = usableBounds.w;
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height = usableBounds.h;
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x = usableBounds.x;
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y = usableBounds.y;
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if (m_Window != nullptr) {
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int top, left, bottom, right;
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if (SDL_GetWindowBordersSize(m_Window, &top, &left, &bottom, &right) == 0) {
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x += left;
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y += top;
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width -= left + right;
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height -= top + bottom;
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}
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@ -615,8 +610,9 @@ void Session::getWindowDimensions(int& x, int& y,
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width = m_StreamConfig.width;
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height = m_StreamConfig.height;
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x = y = SDL_WINDOWPOS_UNDEFINED_DISPLAY(displayIndex);
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}
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x = y = SDL_WINDOWPOS_CENTERED_DISPLAY(displayIndex);
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}
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void Session::updateOptimalWindowDisplayMode()
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