Refactor NvPairingManager, NvComputer, and NvHTTP to reduce passing of addresses
This commit is contained in:
parent
bee8378795
commit
5afab126b3
9 changed files with 48 additions and 17 deletions
|
|
@ -782,7 +782,7 @@ private:
|
|||
|
||||
// Perform a best-effort app quit
|
||||
if (shouldQuit) {
|
||||
NvHTTP http(m_Session->m_Computer->activeAddress, m_Session->m_Computer->serverCert);
|
||||
NvHTTP http(m_Session->m_Computer);
|
||||
|
||||
// Logging is already done inside NvHTTP
|
||||
try {
|
||||
|
|
@ -1029,7 +1029,7 @@ bool Session::startConnectionAsync()
|
|||
QString rtspSessionUrl;
|
||||
|
||||
try {
|
||||
NvHTTP http(m_Computer->activeAddress, m_Computer->serverCert);
|
||||
NvHTTP http(m_Computer);
|
||||
if (m_Computer->currentGameId != 0) {
|
||||
http.resumeApp(&m_StreamConfig, rtspSessionUrl);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue