Only pace presentation if display sync is enabled
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76d0eb6b63
commit
654e386263
1 changed files with 19 additions and 15 deletions
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@ -199,6 +199,7 @@ public:
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return;
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return;
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}
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}
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if (m_MetalLayer.displaySyncEnabled) {
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// Pace ourselves by waiting if too many frames are pending presentation
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// Pace ourselves by waiting if too many frames are pending presentation
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SDL_LockMutex(m_PresentationMutex);
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SDL_LockMutex(m_PresentationMutex);
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if (m_PendingPresentationCount > 2) {
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if (m_PendingPresentationCount > 2) {
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@ -209,6 +210,7 @@ public:
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}
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}
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SDL_UnlockMutex(m_PresentationMutex);
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SDL_UnlockMutex(m_PresentationMutex);
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}
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}
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}
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}}
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}}
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virtual void cleanupRenderContext() override
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virtual void cleanupRenderContext() override
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@ -492,6 +494,7 @@ public:
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[renderEncoder endEncoding];
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[renderEncoder endEncoding];
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if (m_MetalLayer.displaySyncEnabled) {
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// Queue a completion callback on the drawable to pace our rendering
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// Queue a completion callback on the drawable to pace our rendering
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SDL_LockMutex(m_PresentationMutex);
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SDL_LockMutex(m_PresentationMutex);
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m_PendingPresentationCount++;
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m_PendingPresentationCount++;
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@ -502,6 +505,7 @@ public:
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SDL_CondSignal(m_PresentationCond);
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SDL_CondSignal(m_PresentationCond);
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SDL_UnlockMutex(m_PresentationMutex);
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SDL_UnlockMutex(m_PresentationMutex);
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}];
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}];
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}
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// Flip to the newly rendered buffer
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// Flip to the newly rendered buffer
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[commandBuffer presentDrawable:m_NextDrawable];
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[commandBuffer presentDrawable:m_NextDrawable];
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