Allow Pacer to wait for frames up until a few ms before v-sync for better smoothness and lower latency
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d6e7173af0
commit
6b395c816f
8 changed files with 49 additions and 14 deletions
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@ -15,8 +15,9 @@ NullThreadedVsyncSource::~NullThreadedVsyncSource()
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}
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}
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bool NullThreadedVsyncSource::initialize(SDL_Window*)
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bool NullThreadedVsyncSource::initialize(SDL_Window*, int displayFps)
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{
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m_DisplayFps = displayFps;
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m_Thread = SDL_CreateThread(vsyncThread, "Null Vsync Thread", this);
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if (m_Thread == nullptr) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
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@ -35,7 +36,7 @@ int NullThreadedVsyncSource::vsyncThread(void* context)
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SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
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while (SDL_AtomicGet(&me->m_Stopping) == 0) {
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me->m_Pacer->vsyncCallback();
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me->m_Pacer->vsyncCallback(1000 / me->m_DisplayFps);
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}
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return 0;
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