Move audio capabilities out of the renderer classes

Since the removal of libsoundio, all renderers support arbitrary audio duration, so we can avoid having to start an audio session just to query capabilities.
This commit is contained in:
Cameron Gutman 2025-10-25 19:17:38 -05:00
commit 7d544c1ce4
6 changed files with 7 additions and 30 deletions

View file

@ -132,12 +132,6 @@ bool SdlAudioRenderer::submitAudio(int bytesWritten)
return true;
}
int SdlAudioRenderer::getCapabilities()
{
// Direct submit can't be used because we use LiGetPendingAudioDuration()
return CAPABILITY_SUPPORTS_ARBITRARY_AUDIO_DURATION;
}
IAudioRenderer::AudioFormat SdlAudioRenderer::getAudioBufferFormat()
{
return AudioFormat::Float32NE;