Move audio capabilities out of the renderer classes
Since the removal of libsoundio, all renderers support arbitrary audio duration, so we can avoid having to start an audio session just to query capabilities.
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6 changed files with 7 additions and 30 deletions
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@ -16,8 +16,6 @@ public:
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virtual bool submitAudio(int bytesWritten);
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virtual int getCapabilities();
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virtual AudioFormat getAudioBufferFormat();
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virtual void remapChannels(POPUS_MULTISTREAM_CONFIGURATION opusConfig);
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