Use Pacer to drive all rendering
This commit is contained in:
parent
f6a451d6e7
commit
7d61acb2a8
13 changed files with 65 additions and 75 deletions
|
|
@ -15,7 +15,7 @@ public:
|
|||
int height,
|
||||
int maxFps) = 0;
|
||||
virtual bool prepareDecoderContext(AVCodecContext* context) = 0;
|
||||
virtual void renderFrame(AVFrame* frame) = 0;
|
||||
virtual void renderFrameAtVsync(AVFrame* frame) = 0;
|
||||
};
|
||||
|
||||
class SdlRenderer : public IFFmpegRenderer {
|
||||
|
|
@ -28,7 +28,7 @@ public:
|
|||
int height,
|
||||
int maxFps);
|
||||
virtual bool prepareDecoderContext(AVCodecContext* context);
|
||||
virtual void renderFrame(AVFrame* frame);
|
||||
virtual void renderFrameAtVsync(AVFrame* frame);
|
||||
|
||||
private:
|
||||
SDL_Renderer* m_Renderer;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue