Fix error dialog focus issues after dismissal on Steam Link
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parent
1d94903eef
commit
81ad1a18fa
7 changed files with 36 additions and 8 deletions
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@ -214,7 +214,7 @@ GridView {
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}
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}
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}
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}
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MessageDialog {
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NavigableMessageDialog {
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id: quitAppDialog
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id: quitAppDialog
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modality:Qt.WindowModal
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modality:Qt.WindowModal
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property string appName : ""
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property string appName : ""
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@ -78,7 +78,7 @@ Item {
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}
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}
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}
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}
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MessageDialog {
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NavigableMessageDialog {
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id: quitAppDialog
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id: quitAppDialog
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modality:Qt.WindowModal
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modality:Qt.WindowModal
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text:"Are you sure you want to quit " + appName +"? Any unsaved progress will be lost."
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text:"Are you sure you want to quit " + appName +"? Any unsaved progress will be lost."
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@ -3,7 +3,7 @@ import QtQuick.Dialogs 1.2
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import SystemProperties 1.0
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import SystemProperties 1.0
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MessageDialog {
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NavigableMessageDialog {
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property string helpText
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property string helpText
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informativeText: SystemProperties.hasBrowser ? helpText : ""
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informativeText: SystemProperties.hasBrowser ? helpText : ""
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21
app/gui/NavigableMessageDialog.qml
Normal file
21
app/gui/NavigableMessageDialog.qml
Normal file
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@ -0,0 +1,21 @@
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import QtQuick 2.0
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import QtQuick.Dialogs 1.2
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MessageDialog {
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property Item originalFocusItem
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onVisibleChanged: {
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if (!isWindow) {
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if (visible) {
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originalFocusItem = window.activeFocusItem
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}
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else {
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// We must force focus back to the last item for platforms without
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// support for more than one active window like Steam Link. If
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// we don't, gamepad and keyboard navigation will break after a
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// dialog appears.
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originalFocusItem.forceActiveFocus()
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}
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}
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}
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}
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@ -238,7 +238,7 @@ GridView {
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}
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}
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}
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}
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MessageDialog {
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NavigableMessageDialog {
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id: pairDialog
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id: pairDialog
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// don't allow edits to the rest of the window while open
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// don't allow edits to the rest of the window while open
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modality:Qt.WindowModal
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modality:Qt.WindowModal
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@ -250,7 +250,7 @@ GridView {
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}
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}
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}
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}
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MessageDialog {
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NavigableMessageDialog {
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id: deletePcDialog
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id: deletePcDialog
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// don't allow edits to the rest of the window while open
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// don't allow edits to the rest of the window while open
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modality:Qt.WindowModal
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modality:Qt.WindowModal
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@ -230,7 +230,13 @@ ApplicationWindow {
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ToolTip.delay: 1000
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ToolTip.delay: 1000
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ToolTip.timeout: 3000
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ToolTip.timeout: 3000
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ToolTip.visible: hovered
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ToolTip.visible: hovered
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ToolTip.text: "Add a new PC manually"
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ToolTip.text: "Add PC manually" + (newPcShortcut.nativeText ? (" ("+newPcShortcut.nativeText+")") : "")
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Shortcut {
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id: newPcShortcut
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sequence: StandardKey.New
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onActivated: addPcButton.clicked()
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}
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onClicked: {
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onClicked: {
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addPcDialog.open()
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addPcDialog.open()
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@ -393,7 +399,7 @@ ApplicationWindow {
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}
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}
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}
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}
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MessageDialog {
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NavigableMessageDialog {
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id: wow64Dialog
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id: wow64Dialog
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icon: StandardIcon.Warning
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icon: StandardIcon.Warning
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standardButtons: StandardButton.Ok | StandardButton.Cancel
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standardButtons: StandardButton.Ok | StandardButton.Cancel
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@ -415,7 +421,7 @@ ApplicationWindow {
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}
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}
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// This dialog appears when quitting via keyboard or gamepad button
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// This dialog appears when quitting via keyboard or gamepad button
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MessageDialog {
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NavigableMessageDialog {
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id: quitConfirmationDialog
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id: quitConfirmationDialog
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icon: StandardIcon.Warning
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icon: StandardIcon.Warning
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standardButtons: StandardButton.Yes | StandardButton.No
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standardButtons: StandardButton.Yes | StandardButton.No
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@ -15,5 +15,6 @@
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<file>gui/AutoResizingComboBox.qml</file>
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<file>gui/AutoResizingComboBox.qml</file>
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<file>gui/NavigableMenu.qml</file>
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<file>gui/NavigableMenu.qml</file>
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<file>gui/ErrorMessageDialog.qml</file>
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<file>gui/ErrorMessageDialog.qml</file>
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<file>gui/NavigableMessageDialog.qml</file>
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</qresource>
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</qresource>
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</RCC>
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</RCC>
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