Rename renderFrameAtVsync() to renderFrame() in preparation for further refactoring

This commit is contained in:
Cameron Gutman 2019-02-15 19:31:01 -08:00
commit 81c6202582
11 changed files with 16 additions and 16 deletions

View file

@ -171,7 +171,7 @@ bool SdlRenderer::initialize(SDL_Window* window,
return true;
}
void SdlRenderer::renderFrameAtVsync(AVFrame* frame)
void SdlRenderer::renderFrame(AVFrame* frame)
{
SDL_UpdateYUVTexture(m_Texture, nullptr,
frame->data[0],