Rename renderFrameAtVsync() to renderFrame() in preparation for further refactoring
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6cab2bec61
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11 changed files with 16 additions and 16 deletions
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@ -171,7 +171,7 @@ bool SdlRenderer::initialize(SDL_Window* window,
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return true;
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}
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void SdlRenderer::renderFrameAtVsync(AVFrame* frame)
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void SdlRenderer::renderFrame(AVFrame* frame)
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{
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SDL_UpdateYUVTexture(m_Texture, nullptr,
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frame->data[0],
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