Allow a renderer to opt-out of the render thread and use that for SDL on OGL

This commit is contained in:
Cameron Gutman 2019-04-09 21:46:14 -07:00
commit 859a5a5e0c
17 changed files with 134 additions and 79 deletions

View file

@ -27,6 +27,7 @@ public:
virtual bool needsTestFrame() = 0;
virtual int getDecoderCapabilities() = 0;
virtual FramePacingConstraint getFramePacingConstraint() = 0;
virtual bool isRenderThreadSupported() = 0;
// IOverlayRenderer
virtual void notifyOverlayUpdated(Overlay::OverlayType) override {