Allow a renderer to opt-out of the render thread and use that for SDL on OGL

This commit is contained in:
Cameron Gutman 2019-04-09 21:46:14 -07:00
commit 859a5a5e0c
17 changed files with 134 additions and 79 deletions

View file

@ -24,6 +24,7 @@ public:
virtual bool needsTestFrame();
virtual int getDecoderCapabilities();
virtual FramePacingConstraint getFramePacingConstraint();
virtual bool isRenderThreadSupported();
private:
uint32_t m_VideoWidth, m_VideoHeight;