Split keyboard and mouse policy handling
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7 changed files with 75 additions and 43 deletions
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@ -11,7 +11,7 @@
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static bool isKeyboardMouseInputAllowed()
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{
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auto session = Session::get();
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return session == nullptr || session->isKeyboardMouseInputAllowed();
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return session == nullptr || session->isMouseInputAllowed();
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}
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// How long the fingers must be stationary to start a right click
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@ -12,10 +12,10 @@ static bool isGamepadInputAllowed()
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return session == nullptr || session->isGamepadInputAllowed();
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}
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static bool isKeyboardMouseInputAllowed()
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static bool isMouseInputAllowed()
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{
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auto session = Session::get();
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return session == nullptr || session->isKeyboardMouseInputAllowed();
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return session == nullptr || session->isMouseInputAllowed();
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}
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// How long the Start button must be pressed to toggle mouse emulation
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@ -387,7 +387,7 @@ Uint32 SdlInputHandler::mouseEmulationTimerCallback(Uint32 interval, void *param
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deltaX = qAbs(deltaX) > MOUSE_EMULATION_DEADZONE ? deltaX - MOUSE_EMULATION_DEADZONE : 0;
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deltaY = qAbs(deltaY) > MOUSE_EMULATION_DEADZONE ? deltaY - MOUSE_EMULATION_DEADZONE : 0;
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if ((deltaX != 0 || deltaY != 0) && isKeyboardMouseInputAllowed()) {
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if ((deltaX != 0 || deltaY != 0) && isMouseInputAllowed()) {
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LiSendMouseMoveEvent((short)deltaX, (short)deltaY);
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}
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@ -497,47 +497,47 @@ void SdlInputHandler::handleControllerButtonEvent(SDL_ControllerButtonEvent* eve
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}
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else if (state->mouseEmulationTimer != 0) {
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if (event->button == SDL_CONTROLLER_BUTTON_A) {
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if (isKeyboardMouseInputAllowed()) {
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if (isMouseInputAllowed()) {
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LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
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}
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}
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else if (event->button == SDL_CONTROLLER_BUTTON_B) {
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if (isKeyboardMouseInputAllowed()) {
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if (isMouseInputAllowed()) {
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LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_RIGHT);
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}
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}
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else if (event->button == SDL_CONTROLLER_BUTTON_X) {
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if (isKeyboardMouseInputAllowed()) {
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if (isMouseInputAllowed()) {
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LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_MIDDLE);
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}
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}
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else if (event->button == SDL_CONTROLLER_BUTTON_LEFTSHOULDER) {
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if (isKeyboardMouseInputAllowed()) {
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if (isMouseInputAllowed()) {
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LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_X1);
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}
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}
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else if (event->button == SDL_CONTROLLER_BUTTON_RIGHTSHOULDER) {
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if (isKeyboardMouseInputAllowed()) {
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if (isMouseInputAllowed()) {
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LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_X2);
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}
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}
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else if (event->button == SDL_CONTROLLER_BUTTON_DPAD_UP) {
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if (isKeyboardMouseInputAllowed()) {
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if (isMouseInputAllowed()) {
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LiSendScrollEvent(1);
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}
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}
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else if (event->button == SDL_CONTROLLER_BUTTON_DPAD_DOWN) {
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if (isKeyboardMouseInputAllowed()) {
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if (isMouseInputAllowed()) {
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LiSendScrollEvent(-1);
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}
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}
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else if (event->button == SDL_CONTROLLER_BUTTON_DPAD_RIGHT) {
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if (isKeyboardMouseInputAllowed()) {
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if (isMouseInputAllowed()) {
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LiSendHScrollEvent(1);
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}
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}
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else if (event->button == SDL_CONTROLLER_BUTTON_DPAD_LEFT) {
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if (isKeyboardMouseInputAllowed()) {
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if (isMouseInputAllowed()) {
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LiSendHScrollEvent(-1);
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}
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}
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@ -570,27 +570,27 @@ void SdlInputHandler::handleControllerButtonEvent(SDL_ControllerButtonEvent* eve
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}
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else if (state->mouseEmulationTimer != 0) {
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if (event->button == SDL_CONTROLLER_BUTTON_A) {
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if (isKeyboardMouseInputAllowed()) {
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if (isMouseInputAllowed()) {
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LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
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}
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}
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else if (event->button == SDL_CONTROLLER_BUTTON_B) {
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if (isKeyboardMouseInputAllowed()) {
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if (isMouseInputAllowed()) {
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LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_RIGHT);
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}
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}
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else if (event->button == SDL_CONTROLLER_BUTTON_X) {
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if (isKeyboardMouseInputAllowed()) {
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if (isMouseInputAllowed()) {
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LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_MIDDLE);
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}
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}
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else if (event->button == SDL_CONTROLLER_BUTTON_LEFTSHOULDER) {
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if (isKeyboardMouseInputAllowed()) {
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if (isMouseInputAllowed()) {
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LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_X1);
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}
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}
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else if (event->button == SDL_CONTROLLER_BUTTON_RIGHTSHOULDER) {
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if (isKeyboardMouseInputAllowed()) {
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if (isMouseInputAllowed()) {
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LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_X2);
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}
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}
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@ -16,7 +16,7 @@
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static bool isKeyboardMouseInputAllowed()
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{
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auto session = Session::get();
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return session == nullptr || session->isKeyboardMouseInputAllowed();
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return session == nullptr || session->isKeyboardInputAllowed();
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}
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void SdlInputHandler::performSpecialKeyCombo(KeyCombo combo)
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@ -8,7 +8,7 @@
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static bool isKeyboardMouseInputAllowed()
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{
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auto session = Session::get();
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return session == nullptr || session->isKeyboardMouseInputAllowed();
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return session == nullptr || session->isMouseInputAllowed();
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}
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void SdlInputHandler::handleMouseButtonEvent(SDL_MouseButtonEvent* event)
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@ -9,7 +9,7 @@
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static bool isKeyboardMouseInputAllowed()
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{
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auto session = Session::get();
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return session == nullptr || session->isKeyboardMouseInputAllowed();
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return session == nullptr || session->isMouseInputAllowed();
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}
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// How long the mouse button will be pressed for a tap to click gesture
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@ -557,7 +557,8 @@ Session::Session(NvComputer* computer, NvApp& app, StreamingPreferences *prefere
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m_ManualAudioMuted(false),
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m_AudioVolumeScalar(1.0f),
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m_AllowGamepadInput(true),
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m_AllowKeyboardMouseInput(false),
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m_AllowKeyboardInput(false),
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m_AllowMouseInput(false),
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m_ControlPanelVisible(true),
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m_ConnectionStatus(CONN_STATUS_OKAY),
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m_StatusOverlayGeneration(0),
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@ -627,9 +628,13 @@ void Session::notifyAudioVolumeState()
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void Session::setKeyboardMouseInputAllowed(bool allowed)
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{
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bool previous = m_AllowKeyboardMouseInput.exchange(allowed, std::memory_order_relaxed);
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if (previous && !allowed && m_InputHandler != nullptr) {
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const bool previousKeyboard = m_AllowKeyboardInput.exchange(allowed, std::memory_order_relaxed);
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if (previousKeyboard && !allowed && m_InputHandler != nullptr) {
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m_InputHandler->raiseAllKeys();
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}
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const bool previousMouse = m_AllowMouseInput.exchange(allowed, std::memory_order_relaxed);
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if (previousMouse && !allowed && m_InputHandler != nullptr) {
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m_InputHandler->raiseAllMouseButtons();
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}
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@ -656,11 +661,12 @@ void Session::toggleControlPanelVisibility()
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void Session::notifyInputPermissionState()
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{
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char buffer[96];
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char buffer[160];
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SDL_snprintf(buffer,
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sizeof(buffer),
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"Keyboard/Mouse: %s\nGamepad: %s",
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isKeyboardMouseInputAllowed() ? "ON" : "OFF",
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"Input policy: host controlled\nKeyboard: %s\nMouse: %s\nGamepad: %s",
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isKeyboardInputAllowed() ? "ON" : "OFF",
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isMouseInputAllowed() ? "ON" : "OFF",
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isGamepadInputAllowed() ? "ON" : "OFF");
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showTemporaryStatusOverlay(buffer);
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@ -668,10 +674,11 @@ void Session::notifyInputPermissionState()
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void Session::sendInputPermissionStateToHost(uint8_t reason)
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{
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const bool allowKeyboardMouse = isKeyboardMouseInputAllowed();
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const bool allowKeyboard = isKeyboardInputAllowed();
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const bool allowMouse = isMouseInputAllowed();
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const bool allowGamepad = isGamepadInputAllowed();
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const int err = LiSendSessionInputPolicy(allowKeyboardMouse,
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allowKeyboardMouse,
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const int err = LiSendSessionInputPolicy(allowKeyboard,
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allowMouse,
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allowGamepad,
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reason);
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@ -719,11 +726,14 @@ void Session::refreshControlPanelOverlay()
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SDL_snprintf(panelText,
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sizeof(panelText),
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"Stream Controls\n"
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"KB/M (Ctrl+Alt+Shift+K): %s\n"
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"Pad (Ctrl+Alt+Shift+G): %s\n"
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"Keyboard: %s\n"
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"Mouse: %s\n"
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"Pad: %s\n"
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"Vol (U/J, mute N): %s\n"
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"UI (Ctrl+Alt+Shift+P / Select+L1+R1+B): ON",
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isKeyboardMouseInputAllowed() ? "ON" : "OFF",
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"UI (Ctrl+Alt+Shift+P / Select+L1+R1+B): ON\n"
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"Input policy: host controlled",
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isKeyboardInputAllowed() ? "ON" : "OFF",
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isMouseInputAllowed() ? "ON" : "OFF",
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isGamepadInputAllowed() ? "ON" : "OFF",
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volumeState);
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@ -774,10 +784,13 @@ void Session::showTemporaryStatusOverlay(const char* text, Uint32 timeoutMs)
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void Session::applyHostInputPolicy(bool allowKeyboard, bool allowMouse, bool allowGamepad, uint8_t reason)
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{
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const bool allowKeyboardMouse = allowKeyboard && allowMouse;
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const bool previousKeyboardMouse = m_AllowKeyboardMouseInput.exchange(allowKeyboardMouse, std::memory_order_relaxed);
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if (previousKeyboardMouse && !allowKeyboardMouse && m_InputHandler != nullptr) {
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const bool previousKeyboard = m_AllowKeyboardInput.exchange(allowKeyboard, std::memory_order_relaxed);
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if (previousKeyboard && !allowKeyboard && m_InputHandler != nullptr) {
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m_InputHandler->raiseAllKeys();
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}
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const bool previousMouse = m_AllowMouseInput.exchange(allowMouse, std::memory_order_relaxed);
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if (previousMouse && !allowMouse && m_InputHandler != nullptr) {
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m_InputHandler->raiseAllMouseButtons();
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}
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@ -786,11 +799,18 @@ void Session::applyHostInputPolicy(bool allowKeyboard, bool allowMouse, bool all
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m_InputHandler->raiseAllGamepadInputs();
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}
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if (reason != LI_SESSION_INPUT_POLICY_REASON_STREAM_START) {
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notifyInputPermissionState();
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const bool policyChanged =
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previousKeyboard != allowKeyboard ||
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previousMouse != allowMouse ||
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previousGamepad != allowGamepad;
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if (reason == LI_SESSION_INPUT_POLICY_REASON_STREAM_START ||
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reason == LI_SESSION_INPUT_POLICY_REASON_HOST_ACK ||
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reason == LI_SESSION_INPUT_POLICY_REASON_HOST_OVERRIDE ||
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!policyChanged) {
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refreshControlPanelOverlay();
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}
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else {
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refreshControlPanelOverlay();
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notifyInputPermissionState();
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}
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}
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@ -1975,7 +1995,8 @@ void Session::start()
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s_ActiveSession = this;
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m_AllowGamepadInput.store(true, std::memory_order_relaxed);
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m_AllowKeyboardMouseInput.store(false, std::memory_order_relaxed);
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m_AllowKeyboardInput.store(false, std::memory_order_relaxed);
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m_AllowMouseInput.store(false, std::memory_order_relaxed);
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m_ManualAudioMuted.store(false, std::memory_order_relaxed);
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m_AudioMuted.store(false, std::memory_order_relaxed);
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m_AudioVolumeScalar.store(1.0f, std::memory_order_relaxed);
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@ -131,9 +131,19 @@ public:
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return m_AllowGamepadInput.load(std::memory_order_relaxed);
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}
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bool isKeyboardInputAllowed() const
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{
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return m_AllowKeyboardInput.load(std::memory_order_relaxed);
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}
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bool isMouseInputAllowed() const
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{
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return m_AllowMouseInput.load(std::memory_order_relaxed);
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}
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bool isKeyboardMouseInputAllowed() const
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{
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return m_AllowKeyboardMouseInput.load(std::memory_order_relaxed);
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return isKeyboardInputAllowed() && isMouseInputAllowed();
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}
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void setGamepadInputAllowed(bool allowed);
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@ -298,7 +308,8 @@ private:
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std::atomic<bool> m_ManualAudioMuted;
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std::atomic<float> m_AudioVolumeScalar;
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std::atomic<bool> m_AllowGamepadInput;
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std::atomic<bool> m_AllowKeyboardMouseInput;
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std::atomic<bool> m_AllowKeyboardInput;
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std::atomic<bool> m_AllowMouseInput;
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std::atomic<bool> m_ControlPanelVisible;
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std::atomic<int> m_ConnectionStatus;
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std::atomic<uint32_t> m_StatusOverlayGeneration;
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