Split keyboard and mouse policy handling
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This commit is contained in:
Joey Yakimowich-Payne 2026-02-12 09:11:40 -07:00
commit 87f4e90ca2
7 changed files with 75 additions and 43 deletions

View file

@ -12,10 +12,10 @@ static bool isGamepadInputAllowed()
return session == nullptr || session->isGamepadInputAllowed();
}
static bool isKeyboardMouseInputAllowed()
static bool isMouseInputAllowed()
{
auto session = Session::get();
return session == nullptr || session->isKeyboardMouseInputAllowed();
return session == nullptr || session->isMouseInputAllowed();
}
// How long the Start button must be pressed to toggle mouse emulation
@ -387,7 +387,7 @@ Uint32 SdlInputHandler::mouseEmulationTimerCallback(Uint32 interval, void *param
deltaX = qAbs(deltaX) > MOUSE_EMULATION_DEADZONE ? deltaX - MOUSE_EMULATION_DEADZONE : 0;
deltaY = qAbs(deltaY) > MOUSE_EMULATION_DEADZONE ? deltaY - MOUSE_EMULATION_DEADZONE : 0;
if ((deltaX != 0 || deltaY != 0) && isKeyboardMouseInputAllowed()) {
if ((deltaX != 0 || deltaY != 0) && isMouseInputAllowed()) {
LiSendMouseMoveEvent((short)deltaX, (short)deltaY);
}
@ -497,47 +497,47 @@ void SdlInputHandler::handleControllerButtonEvent(SDL_ControllerButtonEvent* eve
}
else if (state->mouseEmulationTimer != 0) {
if (event->button == SDL_CONTROLLER_BUTTON_A) {
if (isKeyboardMouseInputAllowed()) {
if (isMouseInputAllowed()) {
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
}
}
else if (event->button == SDL_CONTROLLER_BUTTON_B) {
if (isKeyboardMouseInputAllowed()) {
if (isMouseInputAllowed()) {
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_RIGHT);
}
}
else if (event->button == SDL_CONTROLLER_BUTTON_X) {
if (isKeyboardMouseInputAllowed()) {
if (isMouseInputAllowed()) {
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_MIDDLE);
}
}
else if (event->button == SDL_CONTROLLER_BUTTON_LEFTSHOULDER) {
if (isKeyboardMouseInputAllowed()) {
if (isMouseInputAllowed()) {
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_X1);
}
}
else if (event->button == SDL_CONTROLLER_BUTTON_RIGHTSHOULDER) {
if (isKeyboardMouseInputAllowed()) {
if (isMouseInputAllowed()) {
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_X2);
}
}
else if (event->button == SDL_CONTROLLER_BUTTON_DPAD_UP) {
if (isKeyboardMouseInputAllowed()) {
if (isMouseInputAllowed()) {
LiSendScrollEvent(1);
}
}
else if (event->button == SDL_CONTROLLER_BUTTON_DPAD_DOWN) {
if (isKeyboardMouseInputAllowed()) {
if (isMouseInputAllowed()) {
LiSendScrollEvent(-1);
}
}
else if (event->button == SDL_CONTROLLER_BUTTON_DPAD_RIGHT) {
if (isKeyboardMouseInputAllowed()) {
if (isMouseInputAllowed()) {
LiSendHScrollEvent(1);
}
}
else if (event->button == SDL_CONTROLLER_BUTTON_DPAD_LEFT) {
if (isKeyboardMouseInputAllowed()) {
if (isMouseInputAllowed()) {
LiSendHScrollEvent(-1);
}
}
@ -570,27 +570,27 @@ void SdlInputHandler::handleControllerButtonEvent(SDL_ControllerButtonEvent* eve
}
else if (state->mouseEmulationTimer != 0) {
if (event->button == SDL_CONTROLLER_BUTTON_A) {
if (isKeyboardMouseInputAllowed()) {
if (isMouseInputAllowed()) {
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
}
}
else if (event->button == SDL_CONTROLLER_BUTTON_B) {
if (isKeyboardMouseInputAllowed()) {
if (isMouseInputAllowed()) {
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_RIGHT);
}
}
else if (event->button == SDL_CONTROLLER_BUTTON_X) {
if (isKeyboardMouseInputAllowed()) {
if (isMouseInputAllowed()) {
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_MIDDLE);
}
}
else if (event->button == SDL_CONTROLLER_BUTTON_LEFTSHOULDER) {
if (isKeyboardMouseInputAllowed()) {
if (isMouseInputAllowed()) {
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_X1);
}
}
else if (event->button == SDL_CONTROLLER_BUTTON_RIGHTSHOULDER) {
if (isKeyboardMouseInputAllowed()) {
if (isMouseInputAllowed()) {
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_X2);
}
}