Added option to swap left and right mouse buttons
Changed the use of SDL buttons to Moonlight buttons definitions
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7 changed files with 37 additions and 0 deletions
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@ -12,6 +12,7 @@
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SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, NvComputer*, int streamWidth, int streamHeight)
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: m_MultiController(prefs.multiController),
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m_GamepadMouse(prefs.gamepadMouse),
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m_SwapMouseButtons(prefs.swapMouseButtons),
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m_MouseMoveTimer(0),
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m_MousePositionLock(0),
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m_MouseWasInVideoRegion(false),
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@ -118,6 +118,7 @@ private:
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SDL_Window* m_Window;
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bool m_MultiController;
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bool m_GamepadMouse;
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bool m_SwapMouseButtons;
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SDL_TimerID m_MouseMoveTimer;
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SDL_atomic_t m_MouseDeltaX;
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SDL_atomic_t m_MouseDeltaY;
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@ -55,6 +55,14 @@ void SdlInputHandler::handleMouseButtonEvent(SDL_MouseButtonEvent* event)
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return;
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}
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if (m_SwapMouseButtons) {
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if (button == BUTTON_RIGHT)
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button = BUTTON_LEFT;
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else if (button == BUTTON_LEFT)
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button = BUTTON_RIGHT;
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}
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LiSendMouseButtonEvent(event->state == SDL_PRESSED ?
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BUTTON_ACTION_PRESS :
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BUTTON_ACTION_RELEASE,
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