Plumb HDR metadata and horizontal scrolling with Sunshine
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6 changed files with 88 additions and 66 deletions
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@ -227,6 +227,21 @@ void SdlInputHandler::handleMouseWheelEvent(SDL_MouseWheelEvent* event)
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LiSendHighResScrollEvent((short)(event->preciseY * 120)); // WHEEL_DELTA
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}
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if (event->preciseX != 0.0f) {
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// Invert the scroll direction if needed
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if (m_ReverseScrollDirection) {
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event->preciseX = -event->preciseY;
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}
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#ifdef Q_OS_DARWIN
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// HACK: Clamp the scroll values on macOS to prevent OS scroll acceleration
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// from generating wild scroll deltas when scrolling quickly.
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event->preciseX = SDL_clamp(event->preciseX, -1.0f, 1.0f);
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#endif
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LiSendHighResHScrollEvent((short)(event->preciseX * 120)); // WHEEL_DELTA
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}
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#else
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if (event->y != 0) {
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// Invert the scroll direction if needed
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@ -241,6 +256,20 @@ void SdlInputHandler::handleMouseWheelEvent(SDL_MouseWheelEvent* event)
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LiSendScrollEvent((signed char)event->y);
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}
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if (event->x != 0) {
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// Invert the scroll direction if needed
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if (m_ReverseScrollDirection) {
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event->x = -event->x;
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}
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#ifdef Q_OS_DARWIN
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// See comment above
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event->x = SDL_clamp(event->x, -1, 1);
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#endif
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LiSendHScrollEvent((signed char)event->x);
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}
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#endif
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}
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