Reset the EGL renderer when specialization fails

This commit is contained in:
Cameron Gutman 2022-05-17 17:10:40 -05:00
commit 8aa42ff1d9
2 changed files with 18 additions and 0 deletions

View file

@ -893,6 +893,18 @@ void EGLRenderer::renderFrame(AVFrame* frame)
if (!specialize()) {
m_EGLImagePixelFormat = AV_PIX_FMT_NONE;
// Failure to specialize is fatal. We must reset the renderer
// to recover successfully.
//
// Note: This seems to be easy to trigger when transitioning from
// maximized mode by dragging the window down on GNOME 42 using
// XWayland. Other strategies like calling glGetError() don't seem
// to be able to detect this situation for some reason.
SDL_Event event;
event.type = SDL_RENDER_TARGETS_RESET;
SDL_PushEvent(&event);
return;
}
}