Disable the depth and stencil buffers

We don't have any need for either in our renderers.
This commit is contained in:
Cameron Gutman 2025-11-06 17:41:01 -06:00
commit 9106f2c420

View file

@ -1838,6 +1838,10 @@ void Session::execInternal()
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
// Disable depth and stencil buffers
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0);
// We always want a resizable window with High DPI enabled
Uint32 defaultWindowFlags = SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_RESIZABLE;