Disable the depth and stencil buffers
We don't have any need for either in our renderers.
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1 changed files with 4 additions and 0 deletions
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@ -1838,6 +1838,10 @@ void Session::execInternal()
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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// Disable depth and stencil buffers
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0);
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// We always want a resizable window with High DPI enabled
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// We always want a resizable window with High DPI enabled
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Uint32 defaultWindowFlags = SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_RESIZABLE;
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Uint32 defaultWindowFlags = SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_RESIZABLE;
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