Add helper functions to perform NDC transformations
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3 changed files with 35 additions and 13 deletions
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@ -214,13 +214,7 @@ void EGLRenderer::renderOverlay(Overlay::OverlayType type)
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free(packedPixelData);
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}
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// SDL_FRect wasn't added until 2.0.10
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struct {
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float x;
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float y;
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float w;
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float h;
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} overlayRect = {};
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SDL_FRect overlayRect;
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// These overlay positions differ from the other renderers because OpenGL
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// places the origin in the lower-left corner instead of the upper-left.
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@ -243,12 +237,7 @@ void EGLRenderer::renderOverlay(Overlay::OverlayType type)
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SDL_FreeSurface(newSurface);
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// Convert screen space to normalized device coordinates
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overlayRect.x /= m_ViewportWidth / 2;
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overlayRect.w /= m_ViewportWidth / 2;
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overlayRect.y /= m_ViewportHeight / 2;
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overlayRect.h /= m_ViewportHeight / 2;
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overlayRect.x -= 1.0f;
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overlayRect.y -= 1.0f;
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StreamUtils::screenSpaceToNormalizedDeviceCoords(&overlayRect, m_ViewportWidth, m_ViewportHeight);
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OVERLAY_VERTEX verts[] =
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{
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