Use a vertex buffer for rendering the DXVA2 overlays
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2 changed files with 81 additions and 41 deletions
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@ -53,7 +53,7 @@ private:
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int m_SurfacesUsed;
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AVBufferPool* m_Pool;
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SDL_Surface* m_OverlaySurfaces[Overlay::OverlayMax];
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IDirect3DVertexBuffer9* m_OverlayVertexBuffers[Overlay::OverlayMax];
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IDirect3DTexture9* m_OverlayTextures[Overlay::OverlayMax];
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IDirect3DDevice9Ex* m_Device;
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