Use a vertex buffer for rendering the DXVA2 overlays

This commit is contained in:
Cameron Gutman 2020-12-16 18:15:50 -06:00
commit 94b46a2173
2 changed files with 81 additions and 41 deletions

View file

@ -53,7 +53,7 @@ private:
int m_SurfacesUsed;
AVBufferPool* m_Pool;
SDL_Surface* m_OverlaySurfaces[Overlay::OverlayMax];
IDirect3DVertexBuffer9* m_OverlayVertexBuffers[Overlay::OverlayMax];
IDirect3DTexture9* m_OverlayTextures[Overlay::OverlayMax];
IDirect3DDevice9Ex* m_Device;