Ensure the Info.plist is included for builds in the IDE
It is required for SDL_WINDOW_ALLOW_HIGHDPI to work
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1 changed files with 4 additions and 1 deletions
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@ -403,7 +403,10 @@ macx {
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APP_BUNDLE_FRAMEWORKS.files = $$files(../libs/mac/Frameworks/*.framework, true) $$files(../libs/mac/lib/*.dylib, true)
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APP_BUNDLE_FRAMEWORKS.path = Contents/Frameworks
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QMAKE_BUNDLE_DATA += APP_BUNDLE_RESOURCES APP_BUNDLE_FRAMEWORKS
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APP_BUNDLE_PLIST.files = $$OUT_PWD/Info.plist
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APP_BUNDLE_PLIST.path = Contents
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QMAKE_BUNDLE_DATA += APP_BUNDLE_RESOURCES APP_BUNDLE_FRAMEWORKS APP_BUNDLE_PLIST
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QMAKE_RPATHDIR += @executable_path/../Frameworks
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}
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