Use optimized pixel shaders for the normal SDR and HDR colorspaces
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10 changed files with 193 additions and 73 deletions
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@ -62,5 +62,7 @@
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<file alias="d3d11_vertex.fxc">shaders/d3d11_vertex.fxc</file>
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<file alias="d3d11_overlay_pixel.fxc">shaders/d3d11_overlay_pixel.fxc</file>
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<file alias="d3d11_video_pixel.fxc">shaders/d3d11_video_pixel.fxc</file>
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<file alias="d3d11_bt601lim_pixel.fxc">shaders/d3d11_bt601lim_pixel.fxc</file>
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<file alias="d3d11_bt2020lim_pixel.fxc">shaders/d3d11_bt2020lim_pixel.fxc</file>
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</qresource>
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</RCC>
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