Use optimized pixel shaders for the normal SDR and HDR colorspaces

This commit is contained in:
Cameron Gutman 2022-02-09 20:46:02 -06:00
commit 9a64c026ea
10 changed files with 193 additions and 73 deletions

View file

@ -62,5 +62,7 @@
<file alias="d3d11_vertex.fxc">shaders/d3d11_vertex.fxc</file>
<file alias="d3d11_overlay_pixel.fxc">shaders/d3d11_overlay_pixel.fxc</file>
<file alias="d3d11_video_pixel.fxc">shaders/d3d11_video_pixel.fxc</file>
<file alias="d3d11_bt601lim_pixel.fxc">shaders/d3d11_bt601lim_pixel.fxc</file>
<file alias="d3d11_bt2020lim_pixel.fxc">shaders/d3d11_bt2020lim_pixel.fxc</file>
</qresource>
</RCC>