Use optimized pixel shaders for the normal SDR and HDR colorspaces
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10 changed files with 193 additions and 73 deletions
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@ -30,7 +30,7 @@ private:
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bool setupRenderingResources();
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bool setupTexturePoolViews(AVD3D11VAFramesContext* frameContext);
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void renderOverlay(Overlay::OverlayType type);
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void updateColorConversionConstants(AVFrame* frame);
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void bindColorConversion(AVFrame* frame);
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void renderVideo(AVFrame* frame);
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bool checkDecoderSupport(IDXGIAdapter* adapter);
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@ -52,7 +52,9 @@ private:
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bool m_AllowTearing;
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HANDLE m_FrameWaitableObject;
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ID3D11PixelShader* m_VideoPixelShader;
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ID3D11PixelShader* m_VideoGenericPixelShader;
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ID3D11PixelShader* m_VideoBt601LimPixelShader;
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ID3D11PixelShader* m_VideoBt2020LimPixelShader;
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ID3D11Buffer* m_VideoVertexBuffer;
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#define DECODER_BUFFER_POOL_SIZE 17
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