Handle chroma co-siting in the Metal shaders
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2c12ad297f
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2 changed files with 47 additions and 3 deletions
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@ -10,6 +10,7 @@ struct CscParams
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{
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float3 matrix[3];
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float3 offsets;
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float2 chromaOffset;
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float bitnessScaleFactor;
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};
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@ -25,8 +26,10 @@ fragment float4 ps_draw_biplanar(Vertex v [[ stage_in ]],
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texture2d<float> luminancePlane [[ texture(0) ]],
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texture2d<float> chrominancePlane [[ texture(1) ]])
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{
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float2 chromaOffset = float2(cscParams.chromaOffset.x / chrominancePlane.get_width(),
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cscParams.chromaOffset.y / chrominancePlane.get_height());
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float3 yuv = float3(luminancePlane.sample(s, v.texCoords).r,
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chrominancePlane.sample(s, v.texCoords).rg);
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chrominancePlane.sample(s, v.texCoords + chromaOffset).rg);
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yuv *= cscParams.bitnessScaleFactor;
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yuv -= cscParams.offsets;
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@ -43,9 +46,13 @@ fragment float4 ps_draw_triplanar(Vertex v [[ stage_in ]],
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texture2d<float> chrominancePlaneU [[ texture(1) ]],
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texture2d<float> chrominancePlaneV [[ texture(2) ]])
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{
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float2 chromaOffsetU = float2(cscParams.chromaOffset.x / chrominancePlaneU.get_width(),
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cscParams.chromaOffset.y / chrominancePlaneU.get_height());
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float2 chromaOffsetV = float2(cscParams.chromaOffset.x / chrominancePlaneV.get_width(),
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cscParams.chromaOffset.y / chrominancePlaneV.get_height());
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float3 yuv = float3(luminancePlane.sample(s, v.texCoords).r,
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chrominancePlaneU.sample(s, v.texCoords).r,
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chrominancePlaneV.sample(s, v.texCoords).r);
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chrominancePlaneU.sample(s, v.texCoords + chromaOffsetU).r,
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chrominancePlaneV.sample(s, v.texCoords + chromaOffsetV).r);
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yuv *= cscParams.bitnessScaleFactor;
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yuv -= cscParams.offsets;
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@ -31,6 +31,7 @@ struct CscParams
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struct ParamBuffer
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{
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CscParams cscParams;
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vector_float2 chromaOffset;
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float bitnessScaleFactor;
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};
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@ -313,6 +314,40 @@ public:
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paramBuffer.cscParams.matrix[i][2] *= uvScale;
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}
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switch (frame->chroma_location) {
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default:
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case AVCHROMA_LOC_LEFT:
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paramBuffer.chromaOffset[0] = 0;
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paramBuffer.chromaOffset[1] = 0.5;
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break;
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case AVCHROMA_LOC_CENTER:
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paramBuffer.chromaOffset[0] = 0.5;
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paramBuffer.chromaOffset[1] = 0.5;
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break;
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case AVCHROMA_LOC_TOPLEFT:
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paramBuffer.chromaOffset[0] = 0;
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paramBuffer.chromaOffset[1] = 0;
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break;
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case AVCHROMA_LOC_TOP:
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paramBuffer.chromaOffset[0] = 0.5;
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paramBuffer.chromaOffset[1] = 0;
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break;
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case AVCHROMA_LOC_BOTTOMLEFT:
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paramBuffer.chromaOffset[0] = 0;
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paramBuffer.chromaOffset[1] = 1.0;
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break;
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case AVCHROMA_LOC_BOTTOM:
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paramBuffer.chromaOffset[0] = 0.5;
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paramBuffer.chromaOffset[1] = 1.0;
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break;
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}
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if (m_VideoFormat & VIDEO_FORMAT_MASK_YUV444) {
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// 4:4:4 has no subsampling
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paramBuffer.chromaOffset[0] = 0;
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paramBuffer.chromaOffset[1] = 0;
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}
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// Set the EDR metadata for HDR10 to enable OS tonemapping
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if (frame->color_trc == AVCOL_TRC_SMPTE2084 && m_MasteringDisplayColorVolume != nullptr) {
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m_MetalLayer.EDRMetadata = [CAEDRMetadata HDR10MetadataWithDisplayInfo:(__bridge NSData*)m_MasteringDisplayColorVolume
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@ -676,6 +711,7 @@ public:
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m_Window = params->window;
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m_FrameRateRange = CAFrameRateRangeMake(params->frameRate, params->frameRate, params->frameRate);
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m_VideoFormat = params->videoFormat;
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id<MTLDevice> device = getMetalDevice();
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if (!device) {
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@ -972,6 +1008,7 @@ private:
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id<MTLCommandQueue> m_CommandQueue;
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id<MTLTexture> m_SwMappingTextures[MAX_VIDEO_PLANES];
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SDL_MetalView m_MetalView;
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int m_VideoFormat;
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int m_LastColorSpace;
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bool m_LastFullRange;
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int m_LastFrameWidth;
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